Weekend, Weekend!
by Fandrey on Jan.30, 2010, under Other, Site News
Hi all!
We’re in a rapid development of Valthirian Arc right now. I really hope the game finish in February.
Okay; here’s it: Battles will be done realtime, RTS style. Players control one character while the others have AI takeover. Player can switch between characters everytime by pressing respective character’s number (1 2 3 4) or clicking their face at the bottom.
Stances can be switched by pressing Q-W-E key or clicking the icon in the bottom-right. There are 3-stances. with AI Assistance, without AI Assistance (that means you have to control all of the characters manually) and passive mode (AI won’t attack enemies).
That’s all for now! I’ll have a try-out exam tomorrow so i haven’t done much update. See ya!
[Valthirian Arc] Quick Peek!
by Fandrey on Jan.21, 2010, under Other, Site News
Okay, i think it’s safe to release a quick peek of Valthirian Arc now :3
This is what the game will look like. Well it’s still not fully working, and it’s not the “Actual” game, but only the “Organize” screen. You will spend much time in this screen though, taking the enrolled students, giving them examination, taking care of their mood, etc.
I hope i can finish the beta by the end of the month. Because i’ll have my Decisive Final Exam in March TT_TT. I want a month of study time D:
The interface graphics are made by Azrael and Character illustrations are provided by Archeia. Kudos to her!
[Release] vel.blast()
by Fandrey on Jan.09, 2010, under Games, [Release] Games
Ookay, as my promise, vel.blast() is released!
Control a gunless ship. Evade thousands of enemies’ bullets. Use Energy shield that can absorb and repel their projectiles to destroy themselves. Endure endless enemy waves and see how far can you go. Try to progress further with upgrades and achievements!
It is an enhanced version of my another game, vel.shock(a).
What’s with the weird title? Well, in the game’s mechanic, programming side, if you release your left mouse button, the game will call a function called vel.blast() which will blast your shield. So actually, the game is spamming a vel.blast() function, so i decided to make a title based of that function. Strange huh? XD
As for the visual theme, i’d like something abstract, stylish, computer simulation-esque graphics over the “realist” type. 2 colors (black and white) sprites for player’s ship and enemies, colorful bullets, and a flight in clouds and blue skies. (That was what i told to the artist azrael, and i’d say he did a good job on that).
For the sound division, i made “flying” digital bgms for this game. A calm one which played in the menu screen, and a beaty, rather cheerful one played in the game (both will be released individually later). The Voice was really made from text-to-speech program, with a little touchup to make an Artificial, robotic feel.
Well, enough for the chit-chat, play the game here!
Newgrounds: http://www.newgrounds.com/portal/view/523964
Kongregate: http://www.kongregate.com/games/lucidrine/vel-blast
Cube Colossus Nominated for Best Shooter 2009!!
by Fandrey on Jan.06, 2010, under Other, Site News
OMG CC is nominated as the best shooter of 2009! I’m so excited right now @_@
Please help me vote for the game…! Thank you for all of your supports, without you we won’t make it as good as now!
Happy New Year 2010!
by Fandrey on Jan.01, 2010, under Site News
OH NOES 2009 HAS ENDED!!
Happy new year everybody!! Thank you everyone for supporting this humble, average high schooler and indie game developer
Well i have not much to say, but we already make a resolution for this year, check this out~
Finally, glad to deliver some games for you, and i was so happy last year that many people play and favourited my game! I hope it will be better this year.
Okay, over and out!





